Name: Pedro Amorim
I love games and I love art. I spent several years working as a teacher, often dreaming of working on games one day. Over the last few years I have been fortunate enough to fulfil this goal. I am extremely passionate about building worlds, seeing them come to life and knowing that people get enjoyment from them. Simply put, I love working in the games industry. There is nothing else I would rather do.
Jan 2012 / Jul 2014 - Antimatter Games
Weapons artist currently working on Rising Storm 2: Vietnam.
Jan 2012 / Jul 2014 - Crytek UK Ltd.
Weapons artist on Homefront 2.
My work consists on creating first person assets. These can range from weapons to tools. Basically anything that the player can use in fpv. Usually what I do consists of:
- Blocking out weapons/tools/vehicles/props to a greybox state
- Create hipoly versions of these same blockouts
- Create lowres versions of these hipoly models and texture them
- Skinning first person assets for animation
- Create 3p and lod models for optimization purposes
Dec 2010 / Jun 2011 - Amplify Creations
Created hipoly/lowpoly/uvs/bakes for a product showcasing virtual texturing inside Unity
Dec 2009 / Jul 2010 - Singesco
IT Trainer, providing training on Microsoft Office suite
Sep 2008 / Dec 2011 - Câmara Municipal de Gondomar
IT Teacher to elementary school kids. (Information Technologies)
Jan 2008 / Dec 2011 - Freelance 3d artist
Create high quality 3d models
Oct 2003 / Dec 2007 - Instituto Superior da Maia
Multimedia Communication Technologies
Xtreme Paintball Game
Description: Created a computer game prototype (Multiplayer) based on Paintball
Tools used: Photoshop, 3D Studio Max, 3D Gamestudio e Bodypaint 3D
Macromedia Suite, Modo, 3D Studio Max, Photoshop, Zbrush, Bodypaint
Able to create detailed 3d models and textures from concept art
Ability to work with different graphical styles
Experienced modeling both lowpoly and highpoly models for normal map generation